For this ZBrush project, my goal was to study hand-sculpted ornamental work and get more familiar with using Array Mesh. I started by manually modeling all the ornaments with the Curve Tube Snap brush on a plane, without relying on alphas or curves, to gain full control over the details. While time-consuming, this approach provided a valuable learning experience in precision and sculpting techniques. I did face some challenges, particularly with getting consistent detailing across the pieces, but overcoming these issues was a key part of the process.
I rendered the piece in Marmoset Toolbag for the first time, and while it was a steep learning curve, I was impressed with the real-time rendering. The next step will be exploring texture layering and grunge effects in Marmoset and Photoshop to bring out even more detail in the ornaments.